Video-Summary/Application/LayerFactory.py

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from Application.Layer import Layer
from Application.Config import Config
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from Application.VideoReader import VideoReader
from Application.Exporter import Exporter
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from multiprocessing.pool import ThreadPool
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import cv2
import numpy as np
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import copy
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class LayerFactory:
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def __init__(self, config, data=None):
self.data = {}
self.layers = []
self.tolerance = config["tolerance"]
self.ttolerance = config["ttolerance"]
self.minLayerLength = config["minLayerLength"]
self.maxLayerLength = config["maxLayerLength"]
self.resizeWidth = config["resizeWidth"]
self.footagePath = config["inputPath"]
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self.config = config
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print("LayerFactory constructed")
self.data = data
if data is not None:
self.extractLayers(data)
def extractLayers(self, data = None):
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'''Bundle given contours together into Layer Objects'''
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if self.data is None:
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if data is None or len(data) == 0 :
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print("LayerFactory data was none")
return None
else:
self.data = data
frameNumber = min(data)
contours = data[frameNumber]
for contour in contours:
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self.layers.append(Layer(frameNumber, contour, self.config))
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self.oldLayerIDs = []
with ThreadPool(16) as pool:
for frameNumber in sorted(data.keys()):
contours = data[frameNumber]
if frameNumber%5000 == 0:
print(f"{int(round(frameNumber/max(data.keys()), 2)*100)}% done with Layer extraction")
tmp = [[frameNumber, contour] for contour in contours]
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#pool.map(self.getLayers, tmp)
for x in tmp:
self.getLayers(x)
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return self.layers
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def getLayers(self, data):
frameNumber = data[0]
bounds = data[1]
(x,y,w,h) = bounds
tol = self.tolerance
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foundLayer = 0
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#to merge layers
foundLayerIDs = []
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for i in range(0, len(self.layers)):
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if foundLayer >= self.config["LayersPerContour"]:
break
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if i in self.oldLayerIDs:
continue
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if frameNumber - self.layers[i].lastFrame > self.ttolerance:
self.oldLayerIDs.append(i)
continue
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lastXframes = 3
if len(self.layers[i].bounds) < lastXframes:
lastXframes = len(self.layers[i].bounds)
lastBounds = [bound for bounds in self.layers[i].bounds[-lastXframes:] for bound in bounds]
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for bounds in lastBounds:
if bounds is None:
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break
(x2,y2,w2,h2) = bounds
if self.contoursOverlay((x-tol,y+h+tol), (x+w+tol,y-tol), (x2,y2+h2), (x2+w2,y2)):
self.layers[i].add(frameNumber, (x,y,w,h))
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foundLayer += 1
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foundLayerIDs.append(i)
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break
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if foundLayer == 0:
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self.layers.append(Layer(frameNumber, (x,y,w,h), self.config))
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if len(foundLayerIDs) > 1:
self.mergeLayers(foundLayerIDs)
def mergeLayers(self, foundLayerIDs):
layers = self.sortLayers(foundLayerIDs)
layer1 = layers[0]
for layerID in range(1, len(layers)):
layer2 = layers[layerID]
layer1 = self.merge2Layers(layer1, layer2)
self.layers[foundLayerIDs[0]] = layer1
layers = []
for i, layer in enumerate(self.layers):
if i not in foundLayerIDs[1:]:
layers.append(layer)
self.layers = layers
def merge2Layers(self, layer1, layer2):
"""Merges 2 Layers, Layer1 must start before Layer2"""
dSF = layer2.startFrame - layer1.startFrame
l1bounds = copy.deepcopy(layer1.bounds)
for i in range(len(layer2.bounds)):
bounds = layer2.bounds[i]
while dSF + i >= len(l1bounds):
l1bounds.append([])
for bound in bounds:
if bound not in l1bounds[dSF + i]:
l1bounds[dSF + i].append(bound)
layer1.bounds = l1bounds
return layer1
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def contoursOverlay(self, l1, r1, l2, r2):
# If one rectangle is on left side of other
if(l1[0] >= r2[0] or l2[0] >= r1[0]):
return False
# If one rectangle is above other
if(l1[1] <= r2[1] or l2[1] <= r1[1]):
return False
return True
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def sortLayers(self, foundLayerIDs):
layers = []
for layerID in foundLayerIDs:
layers.append(self.layers[layerID])
layers.sort(key = lambda c:c.startFrame)
return layers