Video-Summary/Application/LayerFactory.py

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from Application.Layer import Layer
from Application.Config import Config
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from Application.VideoReader import VideoReader
from Application.Exporter import Exporter
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from multiprocessing.pool import ThreadPool
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import cv2
import numpy as np
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class LayerFactory:
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def __init__(self, config, data=None):
self.data = {}
self.layers = []
self.tolerance = config["tolerance"]
self.ttolerance = config["ttolerance"]
self.minLayerLength = config["minLayerLength"]
self.maxLayerLength = config["maxLayerLength"]
self.resizeWidth = config["resizeWidth"]
self.footagePath = config["inputPath"]
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self.config = config
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print("LayerFactory constructed")
self.data = data
if data is not None:
self.extractLayers(data)
def extractLayers(self, data = None):
if self.data is None:
if data is None:
print("LayerFactory data was none")
return None
else:
self.data = data
frameNumber = min(data)
contours = data[frameNumber]
for contour in contours:
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self.layers.append(Layer(frameNumber, contour, self.config))
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self.oldLayerIDs = []
with ThreadPool(16) as pool:
for frameNumber in sorted(data.keys()):
contours = data[frameNumber]
if frameNumber%5000 == 0:
print(f"{int(round(frameNumber/max(data.keys()), 2)*100)}% done with Layer extraction")
tmp = [[frameNumber, contour] for contour in contours]
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pool.map(self.getLayers, tmp)
#for x in tmp:
#self.getLayers(x)
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return self.layers
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def getLayers(self, data):
frameNumber = data[0]
bounds = data[1]
(x,y,w,h) = bounds
tol = self.tolerance
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foundLayer = 0
for i in range(0, len(self.layers)):
if i in self.oldLayerIDs:
continue
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if frameNumber - self.layers[i].lastFrame > self.ttolerance:
self.oldLayerIDs.append(i)
continue
for bounds in self.layers[i].bounds[-1]:
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if bounds is None or foundLayer >= self.config["LayersPerContour"]:
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break
(x2,y2,w2,h2) = bounds
if self.contoursOverlay((x-tol,y+h+tol), (x+w+tol,y-tol), (x2,y2+h2), (x2+w2,y2)):
self.layers[i].add(frameNumber, (x,y,w,h))
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foundLayer += 1
#break
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if foundLayer == 0:
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self.layers.append(Layer(frameNumber, (x,y,w,h), self.config))
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def contoursOverlay(self, l1, r1, l2, r2):
# If one rectangle is on left side of other
if(l1[0] >= r2[0] or l2[0] >= r1[0]):
return False
# If one rectangle is above other
if(l1[1] <= r2[1] or l2[1] <= r1[1]):
return False
return True