blueprint: name: Flash lights description: Create a script that flashes lights and restore them at their previous state. domain: script input: target_lights: name: Lights description: Lights to flash selector: target: entity: domain: light number_of_times: name: Number of times to flash description: How many times to flash the lights selector: number: min: 0 max: 100 mode: box unit_of_measurement: times color_rgb: name: RGB Color description: Choose the color for blinking lights selector: select: options: - white - red - green - lime - blue - navy - yellow - orange - turquoise - violet - magenta - aliceblue - antiquewhite - aquamarine - aqua - cadetblue - coral - cornflowerblue - crimson - darkblue - darkorange - darkorchid - darksalmon - darkslategray - deeppink - darkviolet - deepskyblue - ghostwhite - gold - lawngreen - lightcoral - lightgreen - lightseagreen brightness_pct: name: Brightness description: Color Brightness percentage selector: number: min: 0 max: 100 unit_of_measurement: '%' step: 1.0 mode: slider delay: name: (OPTIONAL) Delay description: Delay flashing lights 1s=1000ms default: 1000 selector: number: min: 0.0 max: 20000.0 unit_of_measurement: ms step: 1.0 mode: slider mode: restart max_exceeded: silent sequence: - service: scene.create data: scene_id: all_lights_snapshot snapshot_entities: "{% set lights = states.light\n | map(attribute='entity_id')\ \ | join(',') %}\n {{lights}}\n" - service: light.turn_on target: !input 'target_lights' data: color_name: !input 'color_rgb' brightness_step_pct: !input 'brightness_pct' - repeat: count: !input 'number_of_times' sequence: - service: light.toggle data: {} target: !input 'target_lights' - delay: hours: 0 minutes: 0 seconds: 1 milliseconds: 500 - service: light.toggle data: {} target: !input 'target_lights' - delay: hours: 0 minutes: 0 seconds: 1 milliseconds: 500 - service: scene.turn_on data: entity_id: scene.all_lights_snapshot