Video-Summary/LayerFactory.py

106 lines
3.6 KiB
Python

from Layer import Layer
from Config import Config
class LayerFactory:
def __init__(self, config, data=None):
self.data = {}
self.layers = []
self.tolerance = config["tolerance"]
self.ttolerance = config["ttolerance"]
self.minLayerLength = config["minLayerLength"]
self.maxLayerLength = config["maxLayerLength"]
self.resizeWidth = config["resizeWidth"]
self.footagePath = config["inputPath"]
print("LayerFactory constructed")
self.data = data
if data is not None:
self.extractLayers(data)
def removeStaticLayers(self):
'''Removes Layers with little to no movement'''
layers = []
for i, layer in enumerate(self.layers):
checks = 0
if abs(self.layers[i].bounds[0][0][0] - self.layers[i].bounds[-1][0][0]) < 5:
checks += 1
if abs(self.layers[i].bounds[0][0][1] - self.layers[i].bounds[-1][0][1]) < 5:
checks += 1
if checks <= 2:
layers.append(layer)
self.layers = layers
def freeData(self):
self.data.clear()
layers = []
for l in self.layers:
if l.getLength() < self.maxLayerLength and l.getLength() > self.minLayerLength:
layers.append(l)
self.layers = layers
self.removeStaticLayers()
def extractLayers(self, data = None):
tol = self.tolerance
if self.data is None:
if data is None:
print("LayerFactory data was none")
return None
else:
self.data = data
frameNumber = min(data)
contours = data[frameNumber]
for contour in contours:
self.layers.append(Layer(frameNumber, contour))
oldLayerIDs = []
# inserts all the fucking contours as layers?
for frameNumber in sorted(data.keys()):
contours = data[frameNumber]
if frameNumber%5000 == 0:
print(f"{int(round(frameNumber/max(data.keys()), 2)*100)}% done with Layer extraction")
for (x,y,w,h) in contours:
foundLayer = False
for i in set(range(0, len(self.layers))).difference(set(oldLayerIDs)):
if frameNumber - self.layers[i].lastFrame > self.ttolerance:
oldLayerIDs.append(i)
continue
for bounds in self.layers[i].bounds[-1]:
if bounds is None:
break
(x2,y2,w2,h2) = bounds
if self.contoursOverlay((x-tol,y+h+tol), (x+w+tol,y-tol), (x2,y2+h2), (x2+w2,y2)):
self.layers[i].add(frameNumber, (x,y,w,h))
foundLayer = True
break
if not foundLayer:
self.layers.append(Layer(frameNumber, (x,y,w,h)))
self.freeData()
self.sortLayers()
return self.layers
def contoursOverlay(self, l1, r1, l2, r2):
# If one rectangle is on left side of other
if(l1[0] >= r2[0] or l2[0] >= r1[0]):
return False
# If one rectangle is above other
if(l1[1] <= r2[1] or l2[1] <= r1[1]):
return False
return True
def fillLayers(self):
for i in range(len(self.layers)):
if i % 20 == 0:
print(f"filled {int(round(i/len(self.layers),2)*100)}% of all Layers")
self.layers[i].fill(self.footagePath, self.resizeWidth)
def sortLayers(self):
self.layers.sort(key = lambda c:c.startFrame)