Video-Summary/Application/Layer.py

120 lines
4.0 KiB
Python

import numpy as np
import cv2
import imutils
class Layer:
#bounds = [[(x,y,w,h), ],]
startFrame = None
lastFrame = None
length = None
def __init__(self, startFrame, data, mask, config):
'''returns a Layer object
Layers are collections of contours with a StartFrame,
which is the number of the frame the first contour of
this layer was extraced from
A Contour is a CV2 Contour, which is a y*x*3 rgb numpy array,
but we only care about the corners of the contours.
So we save the bounds (x,y,w,h) in bounds[] and the actual content in data[]
'''
self.startFrame = startFrame
self.lastFrame = startFrame
self.config = config
self.data = []
self.bounds = []
self.masks = []
self.stats = dict()
self.exportOffset = 0
self.bounds.append([data])
self.masks.append([mask])
#print("Layer constructed")
def add(self, frameNumber, bound, mask):
'''Adds a bound to the Layer at the layer index which corresponds to the given framenumber'''
index = frameNumber - self.startFrame
if index < 0:
return
if frameNumber > self.lastFrame:
for i in range(frameNumber - self.lastFrame):
self.bounds.append([])
self.masks.append([])
self.lastFrame = frameNumber
if bound not in self.bounds[index]:
self.bounds[index].append(bound)
self.masks[index].append(mask)
def calcStats(self):
'''calculates average distance, variation and deviation of layer movement'''
middles = []
for i, bounds in enumerate(self.bounds):
for j, bound in enumerate(bounds):
if None in bound:
continue
x = (bound[0] + bound[2]/2)
y = (bound[1] + bound[3]/2)
middles.append([x,y])
avg = 0
for i in range(1, len(middles), 2):
avg += (((float(middles[i][0]-middles[i-1][0])/len(middles))**2 + float(middles[i][1]-middles[i-1][1])/len(middles))**2)**(1/2)
self.stats = dict()
self.stats["avg"] = round(avg,2)
x=0
for i in range(1, len(middles), 2):
x += (((((float(middles[i][0]-middles[i-1][0])/len(middles))**2 + float(middles[i][1]-middles[i-1][1])/len(middles))**2)**(1/2)) - avg)**2
x /= (len(middles)-1)
self.stats["var"] = round(x,2)
self.stats["dev"] = round((x)**(1/2), 2)
def getLength(self):
return len(self) + self.exportOffset
def __len__(self):
self.length = len(self.bounds)
return self.length
def spaceOverlaps(self, layer2):
'''Checks if there is an overlap in the bounds of current layer with given layer'''
overlap = False
maxLen = min(len(layer2.bounds), len(self.bounds))
bounds = self.bounds[:maxLen]
for b1s, b2s in zip(bounds[::10], layer2.bounds[:maxLen:10]):
for b1 in b1s:
for b2 in b2s:
if self.contoursOverlay((b1[0], b1[1]+b1[3]), (b1[0]+b1[2], b1[1]), (b2[0], b2[1]+b2[3]), (b2[0]+b2[2], b2[1])):
overlap = True
break
return overlap
def timeOverlaps(self, layer2):
'''Checks for overlap in time between current and given layer'''
s1 = self.exportOffset
e1 = self.lastFrame - self.startFrame + self.exportOffset
s2 = layer2.exportOffset
e2 = layer2.lastFrame - layer2.startFrame + layer2.exportOffset
if s2 >= s1 and s2 <= e1:
return True
elif s1 >= s2 and s1 <= e2:
return True
else:
return False
def contoursOverlay(self, l1, r1, l2, r2):
if(l1[0] >= r2[0] or l2[0] >= r1[0]):
return False
if(l1[1] <= r2[1] or l2[1] <= r1[1]):
return False
return True