mirror of https://github.com/Askill/AP-SCE.git
- added bisektion. for "nlgs"
This commit is contained in:
parent
e1360d5f36
commit
a65120eb3f
|
|
@ -5,6 +5,7 @@ using namespace std;
|
|||
|
||||
void cylinder();
|
||||
void lgs();
|
||||
void nlgs();
|
||||
|
||||
int main()
|
||||
{
|
||||
|
|
@ -14,6 +15,7 @@ int main()
|
|||
cout << "Was wollen Sie tun ?" << endl;
|
||||
cout << "1 Berechungen an einem Zylinder" << endl;
|
||||
cout << "2 LGS loesen" << endl;
|
||||
cout << "3 n.LGS loesen" << endl;
|
||||
|
||||
cout << "e Beenden" << endl;
|
||||
|
||||
|
|
@ -22,6 +24,7 @@ int main()
|
|||
{
|
||||
case '1': cylinder(); break;
|
||||
case '2': lgs(); break;
|
||||
case '3': nlgs(); break;
|
||||
|
||||
default: cout << "Okay, bye" << endl; break;
|
||||
}
|
||||
|
|
@ -44,3 +47,7 @@ void lgs()
|
|||
cout << lgs.cramer();
|
||||
cout << endl;
|
||||
}
|
||||
void nlgs()
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,34 @@
|
|||
#include "nlgs.h"
|
||||
#include "math.h"
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
|
||||
long double nlgs::function(long double x)
|
||||
{
|
||||
return (pow(x, 4) - x - 10);
|
||||
}
|
||||
|
||||
long double nlgs::round(long double x, int acc)
|
||||
{
|
||||
x = x * pow(10, acc);
|
||||
int temp = x;
|
||||
x = temp;
|
||||
x = x / pow(10, acc);
|
||||
return x;
|
||||
}
|
||||
|
||||
float nlgs::bisektion(long double A, long double B , int limit, int acc)
|
||||
{
|
||||
long double a = A;
|
||||
long double b = B;
|
||||
long double c;
|
||||
for (int i = limit; i--;)
|
||||
{
|
||||
c = (a + b) / 2;
|
||||
c = round(c, acc);
|
||||
if (function(a)*function(c) > 0) { a = c; }
|
||||
if (function(c)*function(b) > 0) { b = c; }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
class nlgs
|
||||
{
|
||||
private:
|
||||
long double function(long double);
|
||||
long double round(long double, int);
|
||||
public:
|
||||
float bisektion(long double, long double, int, int ); //a, b, number of iterations, accuracy
|
||||
float fixedpoint();
|
||||
float newton();
|
||||
float secant();
|
||||
nlgs(){};
|
||||
~nlgs(){};
|
||||
};
|
||||
|
||||
Loading…
Reference in New Issue